20 April 2008
3D Printing Resources
I've started a little page to keep track of links on the subject, and it's publicly available - at https://amberman.backpackit.com/pub/1418536. Some of you might find it useful!
NASA Blogs Art Center

NASA Deputy Administrator Shana Dale does a nice job reporting on two projects that Art Center completed for NASA this Spring. Take a look. Shana says:
While the complexity of the designs showed the extensive research and time invested by the Art Center students, the functionality and sleekness made you want to suit up and drive. It was quite exciting to be surrounded by the enthusiasm of the student design teams.
Yeah, that's why we like it here!
04 April 2008
Fabbaloo - excellent resource for fabbing news
I had looked at this blog before but was recently reminded of it - excellent resource tracking the worlds of fabbing, 3D printing, and rapid manufacturing. I do find it a little hard to remember the spelling... 2 B's, an A, one L....
23 March 2008
Ed Fries and I quoted in the same article
A month or so ago I spoke to a reporter from Computerworld about low-cost 3D printing and the Desktop Factory printer. The article has now shown up in the online version of their New Zealand edition. (Update: it's on their US edition too. Must be a dateline thing that made it hit NZ first.)
I love the quote from Ed Fries from FigurePrints regarding home 3D printing:
"When you have children, an amazing amount of plastic crap comes into the house every day, and you might as well download it from the internet," he says.
Yeah, but how do you print out the Happy Meal?
I wasn't as thrilled with my quote, which made me sound more negative about the Desktop Factory printer than I am. If I really said "In terms of accuracy they have some work to do" I'm sure I meant "resolution" not "accuracy", and I'm pretty sure it was in the context of how well the Desktop Factory printer stacked up to the other technologies we use at Art Center, i.e., ZCorp and FDM. It is true they have some work to do, and I'm glad to report a lot of work is going on there. The Desktop Factory printer is not going to be competitive in the near term with a $25,000 machine, but for what it's supposed to do it has the potential to be amazing.
Now if I can figure out a way to wrangle a trip to New Zealand out of this.
I love the quote from Ed Fries from FigurePrints regarding home 3D printing:
"When you have children, an amazing amount of plastic crap comes into the house every day, and you might as well download it from the internet," he says.
Yeah, but how do you print out the Happy Meal?
I wasn't as thrilled with my quote, which made me sound more negative about the Desktop Factory printer than I am. If I really said "In terms of accuracy they have some work to do" I'm sure I meant "resolution" not "accuracy", and I'm pretty sure it was in the context of how well the Desktop Factory printer stacked up to the other technologies we use at Art Center, i.e., ZCorp and FDM. It is true they have some work to do, and I'm glad to report a lot of work is going on there. The Desktop Factory printer is not going to be competitive in the near term with a $25,000 machine, but for what it's supposed to do it has the potential to be amazing.
Now if I can figure out a way to wrangle a trip to New Zealand out of this.
21 March 2008
Interesting Interview - FigurePrints
From WoW Insider - an interesting interview with the founder of FigurePrints - the company that uses 3D printers to print World of Warcraft characters. Among the many intriguing comments is their description of the custom software they developed to convert a 3D character in the game into a format that can be successfully printed:I worked on this with the help of another guy kind of just doing some of the business stuff with me for a few months, and we pretty quickly realized that we were over our heads just from a 3D art perspective. We were having lots of issues with the printer trying to print the models that I was pulling out. Because models by default-something that’s created for a game just really isn’t printable. We needed to do a lot of stuff to change the models and make it into something that you’d want to have printed. So I came up with a 3D artist I knew, who worked on Flight Simulator and came from kind of a CAD background, Rick Welsh. He started to create this giant script in 3D Studio Max that takes the output out of Model Viewer and massages it. The script now is about 10,000 lines, and it automatically takes characters and does all the changes that need to be made to make them printable. For example it smoothes them, makes them much higher poly, so that they’re much smoother. Something like a cloak in game is infinitely thin, so the script has to extrude it. The models aren’t what’s called “watertight,” so they have to be sealed-if they have holes in them it confuses the printers. Stuff like hair is given transparency and texture. I could get too technical, and generate geometry-
Even after this automated process, each figure still has to be tweaked by hand. It's a pretty labor intensive process, explaining the $115 per figure charge. At that price, they expect to have more orders than they can fill so they've instituted a lottery process for filling orders.
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